The featured image

Re-Store

OVERVIEW

In order for the municipality to make decisions regarding waste treatment, there needs to be an evaluation on which method is most preferable. Can a digital tool aid the municipality to steer us into a more circular and sustainable society?
  • OUTPUT

    Software UI prototype

  • ROLE

    User testing, UI development, prototyping

  • YEAR

    2020

  • CLIENT

    Urban Technology / HvA Amsterdam

  • TOOLS

    Sketch, Invision

    The project

    For this 1 month project, my team of 4 went deep into the waste bin. How does municipalities in the Netherlands make decisions regarding waste treatment methods?

    Our project resulted in a UI prototype for a software/spreadheet that can successfully guide the municipality and SMEs (Small and Medium Enterprises) through the process of evaluating the social, economical and ecologial impact of using different waste treatment methods.

    A documentation of our full 4-week process
    A documentation of our full 4-week process

    Background

    Organic waste
    Organic waste

    In Amsterdam, just like most greater municipalities, a large amount of organic waste, such as food residue, is mixed with other rubbish such as plastic packaging and metal. This is an untapped potential since the waste could produce biogas that can provide a local source of heat and energy.

    Is there a treatment method that is both ecologically sustainable and cost efficient? Or could it even provide more jobs?

    The "Wormenhotel". Image courtesy of wormenhotel.nl
    The "Wormenhotel". Image courtesy of wormenhotel.nl

    There are a few methods for treating organic waste (such as the Wormenhotel pictured above) that is being tried out by the municipality. It is a man-size bin for organic waste, inhabited by worms that produce soil out of the waste. It is considered a smart, modern and aesthetically pleasing solution, but the municipality has no way to assess its efficiency ratio, and therefore does not know if it pays off to invest in it on a larger scale.

    Re-store is a research group at the University of Applied Sciences in Amsterdam. They were developing a tool and simulation model for assessing the benefits of different waste treatment methods.

    This tool is in the shape of a spreadsheet, and could need a design rework for it to become more widely used.

    A rough idea of the user flow of the re-store model
    A rough idea of the user flow of the re-store model

    Challenge

    "How can the Re-store model (the spreadheet) become more understandable, so that the municipality and SMEs can make better informed decisions?"

    Research

    Desk research
    • Understanding the steps of waste management
    • How the municipality and waste treatment SMEs work together

    Interviews
    • Municipality representatives from Amsterdam and Hengelo
    • Representative of a waste treatment initiative called Wormenhotel (see image above).

    Based on insights from the three interviews, we were able to create personas to be able to identify and better understand our target audience.

    Persona of Gerard Jonker, a municipality representative
    Persona of Gerard Jonker, a municipality representative
    Persona of Harmen Wijk, a strong proponent of modern composting sites
    Persona of Harmen Wijk, a strong proponent of modern composting sites

    Research proved that both target groups prioritized their ecological footprint, rather than price and social benefits (such as new jobs). We became more focused on:

    How can the output of the model (CO2 emissions) become more understandable?

    Ideation

    How do we make the process of inputting a lot of data less tedious? We generated two ideas:

    • A game-inspired interactive map
    • A chatbot
    A map-like overview of the process for clicking and inputting data
    A map-like overview of the process for clicking and inputting data
    An alternative way of data would be through a chatbot
    An alternative way of data would be through a chatbot

    We could immediately tell that the chatbot idea would prove too tedious for inputting data. It would also make it difficult to go back and edit a field. A map like-overview would provide a clear overview and could become more aesthetically pleasing.

    Prototyping

    We created an interactive prototype from scanning a paper sketch.

    By giving a map-like overview of the steps involved in the waste treatment process, we could provide a playful way for our target audience to better understand the steps and where to input data
    By giving a map-like overview of the steps involved in the waste treatment process, we could provide a playful way for our target audience to better understand the steps and where to input data
    Input of data: what vehicle is used? What fuel? Data like this will affect the final outcome in CO2 footprint
    Input of data: what vehicle is used? What fuel? Data like this will affect the final outcome in CO2 footprint

    Validation

    Testing our early application at the municipality of Amsterdam
    Testing our early application at the municipality of Amsterdam

    The map was appreciated, not the chatbot. Our only challenge would be to focus more on visualizing the output data. Furthermore, we should be able to compare two methods in our prototype.

    Solution

    These are screens of the final high-fidelity design, created by the end of the 4 weeks.

    The process overview
    The process overview

    The user can at first get an overview of the steps required in the waste treatment process.

    The scenario overview
    The scenario overview

    Then the user makes a new scenario to compare with the current one ("huidig"), featuring waste treatment types of choice. The user can pick methods such as decentralized/centralized composting, biogas production etc.

    Solution
    Solution

    Next step is to fill in the required data for each step of the process, one input step could be ie. the transportation and fuel type.

    Solution
    Solution

    After all data has been filled in, the user can evaluate the results. To make the results, such as the amount of emission more understandable, we decided to compare with the emission that would result from x number of trucks driving a certain distance.

    See a video describing the process here:

    Conclusion

    We created a prototype that can:

    Educate people of the ecological, economical and social impact of using different waste treatment methods.

    Make the municipality and small- and medium enterprises make more informed decisions regarding waste treatment.

    Key learnings:
    • the power of paper prototypes
    • the full design thinking process in a short timespan (1 month)
    • playfulness & discovery in digital products (using a game-inspired map)